【Sonic Design】Collection of Exercises (Week 5 onwards)
NAME: LEE XIN YI, CINDY | STUDENT ID: 0373299 | PROGRAMME: BACHELOR'S OF SOFTWARE ENGINEERING
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Week 5
Basic Tools & Techniques for Sonic Design
Week 5 - 21 October 2025
This week our lecturer, Mr.Razif had a lecture session with us on the topic Basic Tools & Techniques for Sonic Design.
Lecture: Basic Tools & Techniques for Sonic Design
Digital Audio Workstations (DAWs)
DAW (Digital Audio Workstation): Software used for recording, editing, and mixing audio.
These tools allow sound designers to layer, modify and refine sounds with precision.
Essential Sound Design Techniques
Combining two or more sounds on top of each other.
- Blends multiple elements into one cohesive and unique sound.
- Commonly used to make effects richer.
Extends or shortens the duration of a sound without changing its pitch.
- Affects pacing, tempo, or speed while keeping the tone consistent.
- Useful for syncing sounds with animation or visual timing.
Alters the pitch of a sound without changing its length.
- Higher pitch → smaller or cuter sound (e.g. toddler, toy, small creature).
- Lower pitch → larger or heavier sound (e.g. monster, dinosaur, giant).
- Helps convey character size or emotional tone.
Plays a sound backward to create unusual or otherworldly effects.
- Often used in horror, sci-fi or dream-like sequences to evoke mystery or tension.
Using one's own voice to imitate or record sound effects.
- Can be an effective creative shortcut, but generally not recommended for formal sound design exercises.
📚 Additional Resources
We are then given an exercise to try altering 3 sample soundtracks (explosion.wav, punch.wav, sample_voice.mp3) with various effects such as stretching, pitch shifting, reverse, chorus and phaser. We have also implemented hard limit to soundtracks to avoid peaking which might destroy the speakers. In the final processed soundtracks, the layering technique is also used as there are multiple tracks going on under a certain period of time.
Exercise 1
Download the 3 sound effects and experiment with the sound design tools
to achieve
1. Variation of punch sound (from one punch sound file)
2. Monster or Alien Voice (from one voice recording)
3. Deep Rich Explosion (from one Lo Fi Explosion sound)
Varied Punch Sound
Applied techniques such as Stretching, Pitch Shifting, Reverse and effects such as Parametric EQ, Reverb and Hard Limit.
Altered Audio Before Addition of Effects
Final Product
Alien Sound
Applied technique such as Reverse and effects such as Pitch Shifter, Reverb, Chorus and Hard Limit.
Altered Audio Before Addition of Effects
Final Product
Explosion Sound
Applied technique such as Stretching, Reverse and effects such as Pitch Shifter, Parametric EQ and Hard Limit. Track 1 used Parametric EQ to emphasize on the bass to make it more boomy while Track 2 uses pitch shifting to make the tone of the explosion more lower to serve as another layer of the bass.
Altered Audio Before Addition of Effects
Final Product
Week 6
Bus Track Intro & 1st Consultation
Week 6 - 28 October 2025
This week we were introduced to bus track where this technique is used when there are several sound tracks that need to be applied with the same effects. For example, the sound tracks that should have the same EQ effects can be grouped together with bus track and changes made to the effect on the bus track can be applied to all other tracks grouped under the same bus. It is more convenient to use.
This week I have only made a 30s audio mixdown for Task 2 which is less definitive to get any feedback from.
Week 7
2nd Consultation for Task 2
Week 7 - 4 November 2025
This week, I have made quite a progress on my Audition mixdown for feedback. For a second, I thought that the pace for my audio tracks were going too fast, but after getting feedback, I was reassured that overall was fine. During consultation, Mr.Razif shared his experience of having to find the correct source of the sound to better reflect on real life situation.
For my case, it was about the birds chirping audio. I just simply chose one that sound nice from freesound, but if it were for Mr.Razif, his team were required to do research on the bird chirping sound of whether if it's those type of birds that would really chirp in the morning and is the type of chirp people would hear in Malaysia. Those kind of details are really what makes the sound designed impressive.
This week is the submission for Task 2 - Auditory Imaging.
Week 8
Initiate Task 3
Week 8 - 11 November 2025
We didn't have any class this week. However we have to start on our next project which is Task 3, Audio Storytelling. I have chosen my story, The Grateful Crane, and worked on the script that will be used for recording.
Week 9
Dynamics Processing
Week 9 - 18 November 2025
This week, we were introduced with techniques such as Dynamics, Noise Gate, Compressor and De-Esser. These techniques are helpful for refining our raw voice recordings. We tried the techniques on the dry voice recording we have previously as learning material.
Week 10
Task 3 Consultation
Week 10 - 25 November 2025
This week I have put some effort into editing the voice recordings I recorded. Owing to not being confident enough when reading the story, I recorded the audios part by part, but little did I know that the end result wasn't going to be good. Although I chose the audio files that I were satisfied with the pronunciation and sounds, it ended up being not unison as the audio files were mashed up in the same mixdown. They all had different quality and fidelity, which requires a lot of effort to make it sound the same. That's why I ended up recording again after getting feedback where I got to know that my voice sounded thin and less bass. It is really better and saves time needed for excessive editing.
This week is the submission for Task 3 - Audio Storytelling.
Week 11
Modulation
Week 11 - 2 December 2025
This week, Mr.Razif had a brief on our last project, task 4, about how sound design is integrated into the development of a game with the use of storyboard; they lists sounds for typical UI in the storyboard while defining the scene. Other than that, Mr. Razif also demonstrated the tools and effects we can use to edit our game sound effects, this includes: Chorus, Phaser, Flanger under modulation; Pitch Bender. https://freesound.org/people/LilMati/sounds/703884
Exercise - Sound Effects from Raw Sound
Sound Source For Practice: https://freesound.org/people/LilMati/sounds/703884
Processed Audio For Practice:
Week 12
Recording Session
Week 12 - 9 December 2025
This week is our recording session where we went into Taylor's D3.03 Studio and recorded the sounds for our final project.
Week 14
Consultation and Progress Check 2
Week 14 - 30 December 2025
This week we continued with our final project while there is only 5 person in class. Hence, all of us had a guessing game to guess how many students will be in class by 3:30pm. At the end, it remained only 5 by that time and after that 1 more student joined in. So, Yes, I won the guessing game (๑•̀ㅂ•́)و✧
This week is the submission for Final Project - Silent Movie Audio

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