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【Sonic Design】Task 1 - Sound Fundamentals

NAME: LEE XIN YI, CINDY | STUDENT ID: 0373299 | PROGRAMME: BACHELOR'S OF SOFTWARE ENGINEERING


📚 Quick Links

🎧
Collection of Exercises and Weekly Progress (Week 5 - Week 14) https://cindyleexy2818.blogspot.com/2025/10/name-lee-xin-yi-cindy-student-id.html

Week 1

Introduction & Nature of Sound

Week 1 - 23 September 2025

In the first week, our lecturer, Mr.Razif gave us a detailed briefing about the module, outlining the upcoming tasks and projects for the semester. We were also introduced to the essential equipment we will need throughout the course, such as a studio headset, microphone and various props for producing unique sound effects. This session gave me a clearer picture of what to expect and how to prepare for the weeks ahead.

Lecture Video: Nature of Sound

Sound is the vibration of air molecules that stimulates our ears.

These vibrations create waves that travel through a medium (air, water or solid).

Sound is a longitudinal wave, meaning particles move back and forth in the same direction as the wave travels.

Range of human hearing is in between 20Hz to 20kHz. (Easier to memorize -- twenty twenty 2020)

Speed of sound depends on the medium:

  • Fastest in solids
  • Slower in liquids
  • Slowest in air

🌊 The Three Stages of Sound Waves

  • Production – The sound is created at a source (vocal cord).
  • Propagation – The vibration travels through a medium as sound waves.
  • Perception – The sound captured and translated by the ear.

👂 How the Human Ear Works

1
Sound Collection: Larger earlobes can direct more sound inward, potentially hearing louder sounds
2
Air Transmission: Air molecules enter the ear canal
3
Eardrum Vibration: Sound waves vibrate the eardrum
4
Bone Conduction: Vibrations transfer through three tiny bones (ossicles)
5
Cochlear Processing: Vibrations reach the cochlea and move the fluid inside
6
Frequency Detection: Different notes/sounds trigger different parts of the cochlea to vibrate
7
Brain Interpretation: Signals are transmitted to the brain for interpretation

🎼 The Science of Hearing: Psychoacoustics

The study of how humans perceive and respond to sound is called psychoacoustics. It explores why:

  • Certain sounds feel pleasant or harsh
  • Some pitches stand out more
  • How our brains locate where a sound comes from

📏 Key Properties of Sound Waves

Property Description Determines
Wavelength Distance between two identical points in a wave Sound's physical size
Amplitude Height of the wave Loudness
Frequency Number of wave cycles per second (Hz) Pitch

🎵 Properties of Sound Perception

  • Pitch – How high or low a sound feels.
  • Loudness – Perceived intensity of sound (loudness).
  • Timbre – The quality of sound (boxy, muddy).
  • Perceived Duration – How long a sound seems to last.
  • Envelope – The structure of a sound over time (graduation of sound getting louder, softer).
  • Spatialization – The perceived placement or direction of sound in space.

Supplementary video:

🧠 Ear Training & Frequency Recognition

A key skill in audio production is ear training — learning to recognize frequencies by ear.

💡 In a "pink noise" test, you can associate certain frequency bands with vowel-like sounds:

Frequency Similar Vowel Sound
250 Hz "OO"
500 Hz "O"
1 kHz "AH"
2 kHz "A"
4 kHz "EE"

This technique helps audio engineers instantly identify tonal qualities and improve mix balance.

🧩 Why Ear Training Matters

  • Improves your ability to analyze mixes critically.
  • Enhances technical listening skills — essential for producers, engineers and sound designers.
  • Builds a more intuitive understanding of frequencies and tone quality.

📚 Additional Resources

📚
Audio Production and Critical Listening: Technical Ear Training by Jason Corey

Week 2

Parametric Equalizer

Week 2 - 30 September 2025

During the second week, we began applying what we learned by testing our studio headsets through the first task, which is by using parametric equalizers function in Adobe Audition. The lecturer provided us with several tracks (EQ1 to EQ6), each modified differently, along with the original "flat" track. Our goal was to listen carefully, identify the differences and then adjust the parametric settings to make each EQ track sound as close as possible to the flat version. This exercise helped me sharpen my listening skills and understand how equalizers affect different layers of instrumental sounds.

Below are screenshots of the EQ tracks (EQ1–EQ6) as I worked to match them with the flat track.

After doing these execises, I kind of get the hang of identifying the differences between the sound layers of audio tracks and knowing how to change it using EQ settings although sometimes I can't find the right word to describe it.

Week 3

Parametric Equalizer & Reverb

Week 3 - 7 October 2025

This week, rather than just using parametric EQ for sound tuning, we also incorporated reverb effects for some tracks where the goal was to transform a dry vocal recording into sounds that fit in various spatial settings.

Original Audio: sample_voice.mp3

Week 4

Sound Envelope

Week 4 - 14 October 2025

This week, we explored sound envelopes and learned how to control the panning and volume of an audio track in Adobe Audition. We practiced using panning (left–right placement) and volume adjustments to shape how a track is heard.

Jet Plane Exercise

For the Jetplane track, we experimented with both direct control (manually adjusting the track) and automated control (using envelopes that can be edited over time).

Original Audio: JetPlane.mp3
Direct control of panning and volume on the Jetplane track
Figure 4.1: Direct control of panning and volume on the Jetplane track

Direct Panning and Volume Control

Applied manual panning and volume adjustments directly on the track. This method gives immediate control but changes are fixed in place.

Processed Audio 4.1: Week4_JetplaneManual.mp3
The sound pans smoothly from left to right with a sharp slope applied to both panning and volume, making the plane seem to pass by quickly. As a result, the end fades into near silence, creating the impression of a jet swiftly moving across the space.
Automated and Direct control of panning and volume on the Jetplane track
Figure 4.2: Automated and Direct control of panning and volume on the Jetplane track

Sound Envelope Control

Added a sound envelope for the same panning and volume effects. This approach allows for Direct edits (fixed tuning on the track) and Indirect edits (movable and adjustable along the timeline). Perfect for creating dynamic sound movement and fine-tuning transitions.

Processed Audio 4.2: Week4_JetplaneAutomated.mp3
This version uses the same panning and volume automation as the first but adds new direct edits to the volume envelope. The line forms sharp, mountain-like peaks, making the sound fluctuate rapidly as if the plane is crashing into several objects while flying through. This gives it a lively, cartoon-like effect.

Voice Exercise

Next, we then applied automation controls to a dry voice recording to simulate a person passing by from a distance further emphasizing spatial depth from a 2nd person perspective hearing the voice. With the same audio, we also simulate a first-person experience of speaking while walking in and out of a cave. Building on our Week 3 lesson on reverb, we wrote organic automations for the reverb effect, allowing the track to dynamically respond and enhance the sense of space and movement.

Original Audio: sample_voice.mp3
Sound envelope of panning, volume and EQ on the voice track
Figure 4.3: Sound envelope of panning, volume and EQ on the voice track

EQ Sound Envelope Control

This version applies EQ adjustments on the higher frequency bands (Band 5 and Band H) to make the voice transition from muffled to clear and back to muffled. Combined with panning and volume automation, the sound moves from the left, passes through the front and fades away to the right which creates the illusion of a person walking past from a distance.

Processed Audio 4.3: Week4_PassbyVoice.mp3
Sound envelope of reverb on the voice track
Figure 4.4: Sound envelope of reverb on the voice track

Reverb Sound Envelope Control

This track uses a Convolution Reverb effect to make the dry voice shift from a natural tone to one with noticeable echoes, then gradually return to none. The change in reverb intensity gives the impression of someone entering, speaking inside and exiting a cave-like space.

Processed Audio 4.4: Week4_CaveWalkVoice.mp3

Environment Exercise

Lastly, we were given 2 pictures to make imagery audios based on each of the environment shown in the pictures.

Environment 1 Scene
Figure 4.5.1: Environment 1 Scene

Environment Exercise 1

This track is created using a combination of sound track such as Computer Hum, Sci-Fi Computer Sounds, Footsteps with Harness, Computer Keyboard and Computer Beeps. The audio was designed to represent two soldiers entering a futuristic laboratory environment. It begins with the sound of their footsteps gradually approaching, using a track that includes harness clinks to match the visuals. The background features layered computer hums and sci-fi computing noises to establish the setting's technological atmosphere. As the soldiers come closer, the sound suggests that they stop in front of a computer terminal. One soldier's footsteps then shift slightly to the right, followed by the sound of keyboard presses. After a few keystrokes, a short computer beep is heard, which can be imagined as the soldier retrieving or analyzing data about the large tree contained within the central capsule.

Audio Track Tuning for Environment 1 Audio Track Tuning for Environment 1
Figure 4.5.2: Audio Track Tuning for Environment 1
Processed Audio 4.5: Environment1_mixdown.mp3
Environment 2 Scene
Figure 4.6.1: Environment 2 Scene

Environment Exercise 2

This track is created using a combination of sound track such as oil pump, Sci-Fi scanner, laser and footsteps on boggy sand. The audio was designed to recreate the sense of two scientists approaching a laser laboratory. It begins with the woman's footsteps, followed by the man's, panned to move from a distance toward the listener, giving the impression of them walking into the scene. The ambience is layered with mechanical sounds, including oil pump and heavy gear effects, to establish the feeling of an active, machinery-filled space. Soft laser noises are introduced intermittently as they walk, hinting at the machinery warming up. When the footsteps stop — first the woman's, then the man's — the background falls briefly silent before multiple laser beams are triggered in sequence, creating a strong sense of buildup and motion within the soundscape.

Audio Track Tuning for Environment 2 Audio Track Tuning for Environment 2
Figure 4.6.2: Audio Track Tuning for Environment 2
Processed Audio 4.6: Environment2_mixdown.mp3

Adding onto the knowledge on EQ and Reverb from the previous weeks, these exercises helped me understand how sound envelopes and automation can create a sense of movement and space in audio. I'm also more skilled in imagining how a scene would sound like and thus create an imagery audio based on the scene.

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