【Game Development】Weekly Update Report

NAME: LEE XIN YI, CINDY | STUDENT ID: 0373299 | PROGRAMME: BACHELOR'S OF SOFTWARE ENGINEERING



Week 1

26 September 2025


This week we were given a module brief, outlining the upcoming tasks and projects for the semester. There were a few apps that were introduced: Godot, Blender, Inkscape, Gimp, Pixelorama, Material maker, SunoAiMusic and ComfyUI where these apps are useful for our upcoming game development while Itch.Io and Steam are platforms that contain games for references and inspiration. We also did an interesting introduction of ourselves by letting the ones besides us to do us an introduction while we do the same.

At the end, we were given a task on coming up of an idea for a game that may be used for game development in the future.

Week 2

3 October 2025


This week is presentation for our game ideation. I have made the presentation in a separate blog:

https://cindyleexy2818.blogspot.com/2025/10/game-developmentexercise.html

We are then given our next task on making game assets based on our respective game ideation.

Week 3

10 October 2025


This week is presentation for our game assets. I have made the presentation in a separate blog:

https://cindyleexy2818.blogspot.com/2025/10/game-developmentpersonal-asset-creation.html

Overall this task I didn't do well as I haven't started with the basics of blender plus being sick for a week both model and documenting on the blog wasn't that appealing.

At the end of the class, we are then given our next task on making game documents based on 2 chosen game ideation in group.The task depends heavily on visuals of the document so it was really tough as to draw from scratch within 1 week for both different games.

Week 4

17 October 2025


These are the game documents to our chosen games: Still Hollow, Kopitiam to Kingdom.

📄 Still Hollow - Game Design Document

📄 Kopitiam to Kingdom - Game Design Document

We managed to finish both the game documents thanks to the teamwork between our teammates. I drew the main page cover for Kopitiam to Kingdom and originally I thought of taking up the task of designing the covers for both games but alas I didn't manage to drew the cover for Still Hollow

These were the initial draft for both covers:

Still Hollow
Kopitiam to Kingdom

Week 5

24 October 2025


This week we had another chance of presenting our game document, there wasn't much changes made to the documents but added more visuals for both game documents.

Week 6

31 October 2025


This week we finally have a time to take a breath from rushing tasks and presentations. The most exciting part was to learn to code hands on, guided by our lecturer, Ron. Even though there's AI to help with coding, I think that having a face to face guidance on how to use the app is still the best as I can watch and learn, plus getting more straightforward solutions to my problems on the spot. We learnt basic movement for objects and player controls. This was my working:

🎮 Object Movements
Object movement demonstration
Basic physics and movement patterns implementation
📥 Download Video
🕹️ Player Controls
Player controls demonstration
Responsive player controls and interaction mechanics
📥 Download Video

Week 7 & 8

7 November 2025 & 14 November 2025


We then start with task distribution on developing the game we chose, my group was doing Still Hollow. I took up the task of coding, although that being said, I still have rearrange the assets to ensure they are playable after importing them into godot, so I can be considered as half of the design team probably? :'> It takes a lot of time to figure out which node type would be suitable for different assets but these 2 whole weeks were spent on making the character to not drop from the ground to an endless pit.

This is the tutorial stage with polygon collision shape for the ground, the collision shape is to enable the character to move along the ground.

Week 9

21 November 2025


This week, we got feedback from Ron on our game, despite having parallax background coded, it didn't even look like there's, my size and placement control for objects wasn't that great at that time, I asked a lot about the approach to develop various things, one thing that ended up being really important to remember was to convert from 2D into a mesh to be used as a 3d in Godot. It was really useful especially when I started to became familiar with blender, I can readjust the size of the space left for ladders and irregular grounds that caused the character to be stuck. With the mesh, I can make more accurate collisions between objects.

Week 10 - 14

28 November 2025 & 5, 12, 19 December 2025 & 2 January 2026


For these weeks, we continued on developing our game. I made a few iterations of the game to save every progress and changes for backup of the game. Mia, the leader of our development team helped with the screen UIs and enemy chasing. We both send versions of our game to each other to amend and improve the game mechanics. We had a tough time on making the mechanics and logics that are related to sound such as for fallen leaves, metal scrap and enemies that chase players plus an additional UI dark out when the sound level hits certain levels. These are the main specialties of the game, so it took awhile for us to figure out how we design the sound level for each component and how they should react.

Comments

Popular posts from this blog

【Sonic Design】Task 1 - Sound Fundamentals

【Sonic Design】Task 4 - Silent Movie