【3D Modelling】E-Portfolio

NAME: LEE XIN YI, CINDY | STUDENT ID: 0373299 | PROGRAMME: BACHELOR'S OF SOFTWARE ENGINEERING


Weekly Progress

Week 1

September 22, 2025 – September 28, 2025

Week 2

September 29, 2025 – October 5, 2025

Introduction to Blender

For this week, we were introduced to Blender for the first time. Mr. Kamal had a detailed explanation on the basics of Blender’s interface and navigation along with annotations on Miro notes. This helps us understand how to move around the workspace and use essential tools, where some useful shortcuts he showed us made modelling more efficient.

Open Full Miro Board

Step-by-Step Guided Practice

After the basic navigation, we followed Mr. Kamal's instructions and made our first model, which is a table with a plate of fruits and a Monkey sculpture on top.

Final Render without wireframes:

Final Render with wireframes:


Exercise 1 - Primitive Shapes

This is the requirements for Exercise 1.

Below are the screenshots of my model, the cake is basically made up of primitive shapes like cylinder, torren, sphere and cube.

Final Render without wireframes:

Final Render with wireframes:

Week 3

October 6, 2025 – October 12, 2025

Cylindrical Modelling in Edit Mode

This week Mr. Kamal guided us to model a bottle using a reference picture. We learned how to set the reference image to be non-selectable, and practiced shaping the cylinder with tools like Extrude, Loop Cut (Ctrl + R), Bevel, Edge Slide and edge scaling to refine the shape.


Exercise 2 - Cylindrical Modelling

This is the requirements for Exercise 2.

Below are the screenshots of a composition of Bowls, Cups and "Glass" Bottles models all made from cylinders. One of models named Fancy Cup, was accidentally made when experimenting with overly scaling the faces of a cylinder which it gave a twisted look. On my second attempt on making that same cup, I couldn’t figure out exactly how I managed to twist the faces twice to form a double-diamond bottom, where the lower diamond was then refined into the cup’s base using the Bevel tool.

Final Render without wireframes:

Final Render with wireframes:

Week 4

October 13, 2025 – October 19, 2025

Low Poly Modelling

This week Mr. Kamal guided us to model a car with a reference picture at the side. We learned step by step of how to make complicated shapes from only cubes and cylinders. We made the outer part of the car during class while the inner part as an additional homework.

Exercise 3 - Low Poly Car Modelling

This is the requirements for Exercise 3.

Below are the screenshots of the car model.

Final Render without wireframes:

Final Render with wireframes:

Week 5

October 20, 2025 – October 26, 2025

High Poly Modelling

This week Mr. Kamal guided us to model a kerambit with a reference picture at the side. We learned step by step of how to make a cube into a kerambit shape which is an irregular shape with detailed refinements. The overall shape of the Kerambit is being modelled out while the other details on the Kerambit are continued in the following week.

Reference Picture:

Exercise 4 - Organic Object Modelling

This is the requirements for Exercise 4.

Week 6

October 27, 2025 – November 2, 2025

Continuation of High Poly Modelling

This week we continued with the previous Kerambit, modelling out the handle and screws. We also refined the overall shape to make it more sharper.

Below are the screenshots of the kerambit.

Final Render without wireframes:

Final Render with wireframes:

Week 7

November 3, 2025 – November 9, 2025

3D Look Development

This week we learnt more about how the material and lighting affects the look of the model, which makes overall more appealing ; while rendering and changing the camera (EEVEE and cycle) can create cinematic and atmospheric scene. EEVEE is mainly for fast rending while cycle is for high quality rendering but introduces latency due to its high graphics.

Rendering with Cycles:

Rendering with EEVEE:

Week 8

November 10, 2025 – November 16, 2025

UV Unwrapping and Basic Texturing

This week we learnt more about texturing and lighting.


Project 1 - Hard Surface Modelling

This is the requirements for Project 1.

Reference Pictures:

Below are the screenshots of Project 1.

Final Render without wireframes:

Final Render with wireframes:

Reflection: After finishing this project, I learnt a lot of shortcuts and became better in using them. Compared to other hard surface models, my chosen image to model was relatively simpler and less complex. However, I couldn't carry out my task well; incapable of sculpting the model exactly as how it should look, messy topology and even submitted late. My regret was that I should choose something that has a tutorial to follow with on the Internet instead of modelling cluelessly from scratch where I wasted most of my time redoing the model several times, needing to backup iterative versions of the model. I hope to do better next time if I can.

Week 9

November 17, 2025 – November 23, 2025

Introduction to Substance Paint 3D

This week, we were introduced to Substance Paint 3D where we can customize our own materials. Mr. Kamal demonstrated the basics of the app. However, I hadn't been able to download the app even though I started the free trial with my taylors outlook account, it doesn't show the plan, so I had to start the trial with my private account.

Week 10

November 24, 2025 – November 30, 2025

UV Unwarp Minimum Stretch

This week, we continued diving further into materials and learning how to use UV unwrap, I got lost in the middle of the class as I was stuck with putting the tiles onto the character and didn't comprehend the purpose of adjusting the tiles. Later when Mr.Kamal imported the character to put in textures, I just realized its importance.

Week 11

December 1, 2025 – December 7, 2025

Character Modelling

This week, Mr. Kamal guided us on modelling a Patrick, I learnt how to use Join function and able to use bridge edge loops to connect 2 objects more accurately.

Week 12

December 8, 2025 – December 14, 2025

Project 2 Submission

We didn't have class this week, it's a pity as I was looking forward to adding textures and completing the whole Patrick in class.

Project 2 - Scene Based Modelling

This is the requirements for Project 2.

For this project, I chose to model a Japanese Interior, where it is based on my previous model that I made for exam. The theme was to modernized a traditional Café, below are the shots I took during that time, I didn't get a nice angle for it.

Making physical models has its limitations especially on materials aspect, it is usually using what I'm able to find instead getting the materials I desired and since the materials are limited in number, I have to avoid redoing the model unless necessary. Hence, modelling digitally gave me the freedom in choosing materials, and also redoing and resizing the model unlimitedly.

Below are the screenshots of Project 2.

Final Render without wireframes:

Final Render with wireframes:

Reflection: I'm satisfied with the results after completing the model. It was really challenging modelling objects that curves and making sure that the model doesn't have ugly folds. One thing I underestimated was the rendering time. I didn’t expect it to take nearly an hour, but fortunately I still managed to submit on time. However, I couldn’t upload the ZIP file containing my textures because it exceeded the file size limit. I miscalculated the texture folder, which turned out to be almost 1GB, so I wasn’t able to include it together with the Blender file. I experimented both moving the file locations for either the materials or the blender file would cause the materials to be not found in blender but I couldn't come up with a solution on time and just submitted only the blender file. Hence, I attach the link to the materials under this section.

Below is a link to Drive containing a zip file of the materials: https://drive.google.com/file/d/1oKeDETL6lWbFof8EfNH0UhWxcm-z-jbS/view?usp=sharing

Week 13

December 15, 2025 – December 28, 2025

Final Project Submission & Consultation

This week is consultation week, where Mr.Kamal reviewed students' work and gave feedback.

Final Project - Organic (Character) Modelling

This is the requirements for Final Project.

For this project, I chose to model Megurine Luka, a virtual singer in a witch costume where I gain inspiration from different references and tried to recreate the character in a different outfit.

Reference Pictures:

While modelling, I find it hard to bend the objects into a smooth curve especially for the hair and it would be time consuming if I rotate the hair strands manually like the tatami chair for the previous project, so I used the technique of deform -> curve and made several path curves for the hair to bend towards. I also used bezier circle and path curve combination to make out some hair strands and mainly the skirts while the skirts I turn them into mesh so that I can do minimum stretching for the UV mapping and adjust the patterns accordingly. In the materials, I have also used a generated UV tiles (TestTexture) to adjust the textures of the scarfs which it provided me a clear image of the parts that are overly stretched then adjust the patterns to make it symmetrical.

Below are the screenshots of Final Project.

Final Render without wireframes:

Final Render with wireframes:

Reflection: This project was the project that I was most worried of and it turns out that the previous project was harder than this as the scene-based model has a lot of objects to focus while this is only one object and its design. Although I felt like I followed the character model as per ratio in the character sheet and adjusted a little, it still looks less appealing, I wonder if it's the lighting. Despite that I felt like I have learnt a lot especially in making the model have tidier lines.

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